Job Description
- Develop powerful and efficient workflows for the Art team
- Research and implement new techniques and procedures to improve game asset quality
- Help improve and refine shader, texture, lighting quality
- Explore and help develop new technologies for integration into the asset pipeline
- Identify and resolve pipeline issues without supervision
- Analyze and improve art asset inefficiencies to optimize console and PC performance
- Work with programmers on developing new features and workflows
- Providing R&D projects and pipeline and workflows improvements
- Bugfixing and describing R&D case studies in knowledge base
- To create materials and support and existing material systems.
- Making final materials for characters, environment assets, effects etc, anything that is overly complex or technical Level Work.
- Act as a liaison between the Engineering and Art departments
- Maintain the production and software pipeline and meeting deadlines
- Sharing knowledge with less experienced peers
- Occasionally support Lead in recruitment projects with HR collaboration
- Occasionally can onboard new hires
Qualifications
- Typically 5+ years of game development experience
- Typically at least one AAA title developed and shipped from start to finish
- Solid understanding of creative and game development processes
- Experience in all aspects of creating game content
- Advanced Maya knowledge
- Advanced knowledge of Photoshop, Zbrush/Mudbox, Substance Designer
- Strong knowledge of current 3D graphics techniques
- Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics
- High proficiency in technical problem solving
- Visual scripting in Unreal Engine Editor
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making video games
Nice to have:
- Scripting and plug-in writing skills with Maya plus Python or C++
- Extensive experience working the Unreal Engine especially with Blueprints, Material Editor, and Matinee
- Max Scripting and HLSL or shader programming experience
- Houdini experience
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