Job Description
- Full ownership of the produced function - from conceptual and paper design, through the prototyping phase, scripting, iteration, debugging, optimization, until delivery of the game.
- Creating player's interaction with the world and enemies.
- Attention to mechanics introduced to the game and cooperating with the departments of animation, sound, GFX and programming, to make sure that these mechanisms are fun and engaging, and at the same time represent the highest visual and sound quality.
- Cooperate with programmers on how features should be implemented and define what should be data driven and what shouldn't.
- Provide clear and detailed reports of bugs to other teams.
- Implement player character with animations and behavior using animation blueprints, montages, visual effects & sound effects using various scripting systems in relationship between gameplay elements within the level and the overall game and all of the ways the player can respond to each gameplay element.
- Act as a first person of contact with all technical game design issues and be able to determine when something can be manageable in script, and when it should really be handled in code by programmers team.
- Proactively identify workflow issues and offer solutions.
- Conduct playtest sessions for involved developers (level designers, artists, animators and programmers) to discuss and improve implemented prototypes.
- Create detailed and easy to follow design documentation.
- Sharing knowledge with less experienced peers.
- Occasionally support Lead in recruitment projects with HR collaboration.
- Occasionally can onboard new hires.
- 80% of time spent in Engine.
Qualifications
- Strong knowledge of Unreal Engine 4.or 5
- Strong experience in game design – both practice and theory (paper design and implementation).
- Strong experience with visual scripting systems or other experience with programming and scripting languages.
- Experience working with a variety of established game toolsets.
- Solid theoretical knowledge of game design practices.
- An in depth understanding of major elements of game design.
- Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them.
- Deep understanding of systems design, player psychology, and emerging industry trends.
- Great understanding of creative and game development processes.
- Strong problem solving and trouble-shooting skills.
- Ability to process, understand and implement feedback.
- Ability to prioritize and deliver best quality work under a tight schedule.
- Self-motivation.
- Knowledge of RPG genre games.
- Good mentoring skills.
- Strong verbal and written communication skills in English.
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