Job Description
- Assigns, delegates, and supports individuals in their tasks, monitoring and reviewing the progress of their work.
- Provides constructive feedback and clear communications to enhance behavior and performance, ensuring a continuous improvement approach. Takes responsibility for evaluating their direct reports during periodic performance reviews, providing valuable insights and assessments toward their career development.
- Fosters an engaging atmosphere within their team, as well as ensuring a healthy work-life balance by setting clear expectations and scope of work, empowering individuals to propose solutions, and express their opinions. Utilizes data such as pulse checks and satisfaction scores.
- Collaborates and communicates effectively with other Leads, Directors, departments and project stakeholders on a continuous basis in order to notably build trust and work toward the project’s objectives and ambitions.
- Follows the Director’s guidance/vision and implements it. Contributes to the Director’s direction by providing important data, raising issues, seeking advice and relays them to relevant project leaders.
- Provide mentorship, troubleshooting, debugging and problem-solving assistance to members of the dedicated level design team.
- Oversee the creative level design process according to the vision of the game.
- Provide day-to-day feedback and creatively solve problems.
- Work with the production team on tasks assignment and a team schedule.
- Collaborate with the Creative Director to communicate and translate the game vision into the level design together with your team.
- Work hand in hand with the Creative Director to iterate, implement and execute on key design and level building principles.
- Take full level ownership – from paper design, through the whitebox phase, script, iteration, debugging, optimization – until our game ships.
- Ensure that levels will meet design requirements for game modes.
- Work with the art team to make sure that levels are up to the highest visual quality while retaining the gameplay and fun as well.
- Proactively identify cross-discipline challenges and risks to the project and offer solutions.
- Foster a culture of open, honest, and respectful communication across all disciplines.
- Manage or supervise work of established Strike Teams.
- Bug Fixing and describing case studies in the knowledge base.
- Conduct consistent performance reviews of staff members.
- Conduct recruitment projects with HR collaboration.
- Conduct onboarding to new hires.
- ~40% of time spent in Engine
Qualifications
- Typically 5/7+ years of professional level design experience including prior experience in any leadership capacity.
- Typically at least one successfully shipped 1 AAA game on PC or console.
- Expert in level design both in practice and theory (chokepoints, routes, lines of sight, engagement distances).
- Strong mentoring skills.
- Good presentation skills.
- Strong problem solving and trouble-shooting skills.
- Deep understanding of systems design, player psychology, and emerging industry trends.
- Great understanding of creative and game development processes.
- Experience with visual scripting systems.
- Excellent knowledge of Unreal Engine 4 and Unreal Engine Editor full working proficiency.
- Proficiency with Atlassian software (JIRA, Confluence).
- Self-motivation.
- Unreal Engine 4 or 5.
- Strong verbal and written communication skills in English.
Nice to have:
- Unreal Blueprint
- Scripting Language
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