opengl Remote Jobs

4 Results

19d

Unreal Engine Developer

Ingenia AgencyMexico Remote
jiraDesignmongodbslackopengliosgit.netandroidpostgresqlcsskubernetespythonjavascriptNode.js

Ingenia Agency is hiring a Remote Unreal Engine Developer

At Ingenia Agency we’re looking for an Unreal Engine Developer to join our team.

We are seeking an experienced Unreal Engine Developer for their interactive team to lead development on a wide range of Unreal Engine-based products. The ideal candidate is an Unreal Engine expert, a hands-on builder, and team lead, with the ability to work with various partners across multiple projects in a fast-paced environment. This person will be responsible for growing a team of Unreal Engine developers to support these efforts in collaboration with the broader team.

What will you be doing?

  • Software development for one or more of the following areas: games/AR/VR/3D real-time graphics solutions.
  • Have extensive hands-on experience in the development of custom systems, tools, apps, and experiences for games and/or 3D engines.
  • Contribute to code architecture and technical designs for scalable real-time systems running on local PCs, on-premises clusters, and the cloud.
  • Develop game proofs-of-concept and prototypes to confirm or reject solutions features design hypotheses.
  • Implement, debug, and optimize major systems in Unreal Engine Blueprints, C/C++, and other languages in the context of a large cross-platform codebase.

What are we looking for?

  • Unreal Engine and English are mandatory

(We encourage candidates to apply if they satisfy some, but not all of the following qualifications)

  • C/C++, JavaScript, Python, Unreal Blueprint
  • GLSL, HLSL
  • .Net, Vuforia, AR Foundation, ARKit/ARCore, Unreal Pixel Streaming
  • Win32, WinSock32, WebGL, OpenGL
  • Git, Perforce, Jira, Confluence, Visual Studio, Slack
  • MongoDB, PostgreSQL, Cassandra, Neo4j
  • HTML, CSS, React, Vue.js, Node.js
  • Serverless, Microservices, Dockers, Kubernetes
  • Android, iOS, React Native


What are we offering?

  • Attractive compensation (According to seniority level).
  • 100% remote work.
  • Hired by 100% payroll
  • Bonus for electricity and internet bill.
  • Major Medical Expense Insurance.
  • Life Insurance.
  • Food allowance bonus.
  • 10 days of vacation from the first year + two days for leaves of absence: 12 days off per year.
  • Official holidays in Mexico, plus two extra: December 24 and 31.
  • Long-term contract.
  • Legal benefits (IMSS, INFONAVIT, 25% vacation bonus).
  • Discounts at Tec de Monterrey and Anglo for educational programs.
  • Discount & benefits Card (Gym, Restaurants, Stores).
  • Excellent work environment.

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20d

Senior Rendering Engineer

Blue Wire SoftwareCluj-Napoca, Romania, Remote
Bachelor's degreeopenglmetalapiiosc++

Blue Wire Software is hiring a Remote Senior Rendering Engineer

Job Description

  • Contribute to https://github.com/maplibre/maplibre-gl-native by migrating the iOS/Android rendering from OpenGL ES to Metal/Vulkan
  • Implement and optimize modern rendering algorithms by writing robust, high-performance GPU and CPU code
  • Develop experiments to explore tradeoffs between various possible implementations. Identify and fix rendering bugs and performance bottlenecks
  • Act as the de facto specialist in Metal to the community, including but not limited to providing informative mentoring, direct contributions to source code, insight into actionable improvements and workflows
  • Review code from the community on a near daily basis and give detailed, constructive feedback
  • Partner with the community to identify performance improvements, feature suggestions, memory usage, API usage feedback, and improve the developer and customer experience.

Qualifications

  • Qualification
    • Bachelor's degree in Computer Science, a similar technical field of study, or equivalent practical experience.
    • 5+ years of experience in IT development
    • Understanding of at least one GPU APIs (OpenGL, DirectX, Vulkan, Metal, GNM).
    • Proficiency with the Metal API on iOS and shaders
    • Knowledgeable with profiling and optimising graphics
    • Passionate about contributing to open source projects
  • Preferred qualification
    • In depth knowledge of computer-graphics techniques, game and/or engine development
    • Experience building products for developers, e.g. SDKs and libraries
    • Fluency in pragmatic modern C++.
    • Experience being a contributor of open source projects
    • Strong ownership and leadership qualities

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+30d

Ingénieur R&D logiciels 3D (H/F) - ref911

StäubliFaverges, France, Remote
openglapic++

Stäubli is hiring a Remote Ingénieur R&D logiciels 3D (H/F) - ref911

Description du poste

Programmer en 3D n’a plus de secret pour vous ? Vous rêvez de découvrir le monde de la robotique ? Alors, rejoignez-nous et écrivons le futur de la robotique ensemble.

Au sein de l’équipe R&D logiciels utilisateurs, vous développez notre moteur 3D robotique. Vous êtes en charge de sujets stimulants et innovants : animation des robots, simulation, détection de collision, trajectoires… Dans ce cadre, vos missions sont les suivantes :

  • Participer à l’élaboration des nouvelles fonctionnalités (spécification, choix de l’architecture, développement et tests)
  • Assurer l’ergonomie des interfaces 3D
  • Proposer de nouvelles idées créatives sur les évolutions logicielles conduisant à des solutions innovantes
  • Réaliser une veille technologique

Vous contribuez également à l’amélioration continue du service

Mobilité : Déplacements occasionnels à l’international 

Qualifications

Formation : BAC+5 en ingénierie, une spécialisation dans le développement logiciel

Expérience :3 ans minimum dans le développement logiciel 3D, idéalement dans le domaine industriel

Connaissances particulières :

  • C#
  • API graphiques DirectX ou OpenGL
  • Mathématiques et algorithmes liés à la 3D
  • La connaissance du C++ est appréciée
  • HOOPS est un plus

Langueétrangère : aisance en anglais

Qualités :Rigueur, créativité, curiosité

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+30d

Unreal Engine Technical Artist

Epoch GamesWinston-Salem, NC, Remote
Designslackopenglgit

Epoch Games is hiring a Remote Unreal Engine Technical Artist

Job Description

In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).

OpenGL and Git experience isn't required, but is recommended.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies.

Qualifications

Minimum Requirements:

  • Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it
  • Online communication, team-collaboration skills, and English fluency
  • A passion for coding and a dedication to creating AAA quality games

Preferred Requirements:

  • OpenGL Experience
  • Git Experience

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